џџd‹ZZTWD22Ы3РЫШWV t*Ё‹Ф^&‰&‰WЁ‹Ѓ‰+ЃЃыiЁ t8ЁФ^&‰G&‰W‰Fќ‰VўТ‹и&‹&‹w‰Nј‰vњRPŽЦй&џ_ƒФы(jj‹F‹VRP‹№‹њš‚+&ŽЧ&‹&‹Ѓ‰Ё tИ3Р^_ЩЫИЉШZVŽи+РFў‰Fќš@J Рt ИК€‰FК‰FИNіQVДš Title screenЩџhRЩџh- - - - - --- - - - - -,*                            P# % % ,    )    ' % %     *     )                          0I0s0u0e0 02                    P$џ†X<џgж‚X=аKjм‰Јџcн‚Јџjи…ЈаBjыеаNjй‰д ЏГ&'ИЏГ!%2 2ЏВ#3@Иџџџџ џџџџf o r  so m e t h i n џџџџ  џџџџ %џџџџ . џџџџ <џџџџ < џџџџ .џџџџ <џџџџ!™6`@MusicMaker #char 255 :music #play q3 cdefg /i/i/i #play q3 gfedc /i/i/i #send MusicMaker:music џџџџ, џџџџ 5Table of ContentsИеU‹ьŽиh№jF ŒвƒвRPšђ= :   2Z2T2 2W2o2r2l2d2 2I2s2u2e2 22   "        !        "     $ $ $    "        "        "   W 1W1e1l1c1o1m1e     "        "   N 1N1e1w1s   /   "            R 1R1e1v1i1e1w1s  ?  "       "   A 1A1r1c1a1d1e  O  "       "   A 1A1d1s1/1P1r1e1v1i1e1w1s  _  "           M 1M1o1v1i1e   o  $        "   M 1M1e1t1 1t1h1e1 1T1e1a1m    "       "   $ 1E1x1i1t     !$  : = џETTEINDEXrENGINEMAKEFONTDIR2GETENHMETAFILEDESCRIPTIONђGINEGETCHARWIDTH: 3РымU‹ьŽиPRш‹N‹ђ і8 џџџџJZYep. This is issue 2 of ZZT World. But you already knew. АБВлВБАБВлВБАБВлВБА #play ceg+c !џџџџJ]@Funky Man #end :touch Hey, man! #end :bombed #char 1 #lock /i/i/i Whoa...funky, man... #end #џџџџџџџџ J @Man #end џџџџ J@Ruffian #end џџџџEJЧ@fire #shoot n /i/i/i #change bullet star /i/i/i #cycle 1 #change star yellow fake /i #change yellow fake cyan fake /i #change cyan fake blue fake /i #change blue fake empty #cycle 3 /i/i/i #restart џџџџ *Js@bullet #cycle 1 #char 248 /e/e/e/e/e/e/e #char 255 /i/i/i #char 248 /w/w/w/w/w/w/w #char 255 /i/i/i #restart #end  џџџџ  џџџџ  џџџџ џџџџ :џџџџ1J"@HealthBoy #give health 9900 #die џџџџ џџџџ џџџџ џџџџ Щ Welcome!--More Strange Stuffory JaЏLДU=2:2ecome to isue5W5e5l5c5o5m5e5 5t5o5 5i5s5u5e5 525 5o5f/Z/T/ /W/o/r/l/d5!2ZT World!25W5e5l5,5 5i5t5'5s5 5f5i5n5a5l5y5 5c5o5m5p5l5e5t5e5!5 5L5o5t5s5 5o5f5 5f5l5a5s5h5i5n5e5s25i5n5 5t5h5i5s5 5m5a5g5.5a5n5 5i5n5t5e5r5e5s5t5i5n5g5 5a5r5a5y5 5o5f5 5a5n5i5m5a5t5i5o5nl25(5y5e5a5h5,5 5I5 5_5K5N5O5W5_5 5t5h5e5 5f5i5r5e5w5o5r5k5s5 5a5r5e5 5S5T5K5 5b5a5s5e5d5!5)5,25 5S5T5K5 5(5o5f5 5c5o5u5r5s5e5)5,5 5a5n5d5 5a5 5n5i5c5e5 5s5h5i5n5y5 5l5o5k5 5o5v5e5r5a5l5.2the beta versions! Spot-wel, never mind.).2(5 25 IT'S BEN UPDATED! It loks great now!.5 2o"5 2525A5s5 5a5l5w5a5y5s5,5 5a5n5y5o5n5e5 5w5h5o5 5w5a5n5t5s5 5t5o5 5d5o5 5t5h5e5 5f5o5l5o5w5i5n5g25s5h5o5u5l5d5 5e5m5a5i5l5 5m5e5:   $ /g/r/e/n/t/r/y/s/t/@/e/a/r/t/h/l/i/n/k/./n/e/t$     2525*5H5a5v5e5 5s5o5m5e5t5h5i5n5g 5t5e5s5t5e5d5*5S5e5n5d5 5i5n5 5a5 5l5e5t5e5r 2*Have somet5o5rn5r5e5v5i5e5w5e5d5*5S5e5n5d5 5i5n5 5o5t5h5e5r5 5s5t5u5f.25*5W5h5a5t5e5v5e5r5 5e5l5s5e5 5y5o5u5 5c5a5n5 5p5o5s5i5b5l5y5 5i5m5a5g5i5n5e 5..252$ 5E5n5j5o5y5 5t5h5e5 5m5a5g5! 2I5-5T5h5e5 5G5r5o5u5pb2 I$of M&MSoft$2:=2џERR: Bad #CHANGEon an invisible wall. bQx џџџџџџџџJЧ@fire #shoot n /i/i/i #change bullet star /i/i/i #cycle 1 #change star yellow fake /i #change yellow fake cyan fake /i #change cyan fake blue fake /i #change blue fake empty #cycle 3 /i/i/i #restart Аџџџџ э6:џџџџ J@Sensor1 #set ok1 #die 4Аџџџџ Ш8yNewsomeK--More Strange Stuffory JaЏLДUџ Й There is no news!џ ‹ (Except maybe that we're planing to# make some games.)h (Eventualy.)Њ  ; : 5  5 9 5 5 9 5  /5  $џERR: Bad #CHANGEon an invisible wall. bQx џџџџ <џџџџ =@Sensor2 #set ok2 #die џџџџ s=$ZZT World Issue 2 "Tarquin, are you pleased with this result?" "Oh, yes, m'own beauty, I should say so!" (whistle .-:|:-.) $"Anthony Smith..." "...Sensible Party..." "Nine thousand, eight hundred and three." $"Kevin Phillips Bonnnngg..." "...Slightly Silly Party..." "...naught." $"Tarquin Fin-Tin Lim-Bim...Fin-Tin Lim- $Bim Wim-Bum Bus Stop F'tang F'tang Olay $Biscuit Barrel..." "...Silly Party..." "Twelve thousand, three hundred and nine." Har-de-har. No news is good news. Or something. Now go away, far away. ”ReviewsK--More Strange Stuffory JaЏLДU=C:C5 C5 % 5 C5 G5G5a5m5e5 5o5f5 5t5h5e5 5M5o5n5t5h5!5 C5 % 5 C5 C 5 5 $ 5 5 C5 % 5  5 % 5 C5 5  5 5 C 5  5 C%5P5r5o5f5e5s5o5r5 5QC $ C,C8Cs!C&5 C 5W5a5r5c5r5a5f5t5 %  % C $   5 5L5A5M5E5 5G5A5M5E5 5O5F5 5T5H5EC&5  5 5M5O5N5T5H5 C&5 % c % C 5 C$ ?b$$C:=CџERR: Bad #CHANGEon an invisible wall. bQx џџџџџџџџџџџџ џџџџ$ џџџџ:џџџџ(™џџџџщ>x@BadGuy #cycle 1 #shoot e /n/n/n/n/n/n/n /e/e/e/e/e/e/e/e/e/e/e/e/e/e/e/e/e/e #put e empty /e #put e empty /e #die #end џџџџ хLjFor the LMAE GAEM (eh?) and GOTM, Gilga- mesh does the main review in yellow, and Greentryst makes comments in white. And, just so you know, those two are DATED. (The reviews AND the games.) We have just added a panel review for two games from zzt.org. These games are Prof- essor Q (parts 1 & 2 of 4), and Warcraft: The Beginning. (Just the games are dated.) :џџџџ *џџџџ *џџџџ џџџџ?є@Game of the Month #end :touch The game of the month is... $Endless ZZT! Endless ZZT Author: Arcane Games Type: Adventure Ratings: 1 2 3 4 5 6 7 8 9 10 Graphics ллллллллллллллллллББ Sound ллллллллллББББББББББ Technique ллллллллллллллллББББ Challenge ллллллллллллББББББББ Fun Value лллллллллллллллллллл Record! Humor ллллББББББББББББББББ Replay ллллллллллллллББББББ Overall ллллллллллллллллББББ This game poses not a very great chall- enge, but is very long and realistic, and it's not easy to die in. It has 2 differ- ent things that the player could become: a mage or an archer, which is nice, although it is not easy to get gems, unlike other games that just give them away. The graphics are wonderful, and the different houses and stores are wonderful. I just can't wait to try the second part! $In a great game like this, who needs $humor? And who could possibly notice the $lack of it? Everyone's too busy trying to $complete one quest or another, piece $together the puzzle of the storyline... $...and I love the graphics. This merits $the creation of a new award: The Must-Try Award! $Congratulations to Arcane Games for $creating the first title to gain this $prestigious award! #end 9џџџџS?q@LAME GAME #end :shot #cycle 1 /e #char 47 #char 95 #end :touch Duke Nukem Author: Teraptus13 Type: Gory! Ratings: 1 2 3 4 5 6 7 8 9 10 Graphics ллллллллллллллллББББ Sound ллллллББББББББББББББ Technique ллллллллллББББББББББ Challenge ББББББББББББББББББББ (0) Fun Value лБББББББББББББББББББ (.5) Humor ллллллллллллББББББББ Replay лллБББББББББББББББББ (1.5) Overall ллллББББББББББББББББ The best thing about this game was that somebody worked hard on the graphics! The only reason you would ever want to replay it was to keep sure you didn't miss anything. $Love the title screen, but the title $screen's music sounds NOTHING like the $real DN3D title music. It simply cannot $be interpreted into PC Speaker format. $I'd disagree with Gilgamesh about some of $the ratings--I think it was a pretty good $game overall. #end џџџџŠ?@Sensor3 #set ok3 #die џџџџJx@Warcraft: The Beginning #end :touch Warcraft: The Beginning Author: Justin G. (Slick Inc.) Type: Sim/Strategy (so he says) Greentryst Gilgamesh OVERALL 8 6 7 Green: An excellent idea, but not quite executed perfectly. Some touching up of graphics and grammar could help, but the main thing it could use is an explanation of how to play. Any- how, extra points for actually being able to work with such a hard topic to program with ZZT. Gil: This game has the potential to be good, but needs more explanation from the author. #end - џџџџ8J@Professor Q--Parts One and Two (of Four) #end :touch Professor Q Episodes 1 & 2 Author: Justin Quoss Type: Umm...action with a story, sort of. Greentryst Gilgamesh OVERALL 4.5 5 4.75 Green: Simplistic, but Justin was an amateur then when it came to ZZT programming. Worth it if you have overflowing supplies of time. A (somewhat) better title of his is KramerVille (ZZT World #1 review). Gil: Not the greatest game ever made, but it was okay. #end hArcadesK--More Strange Stuffory JaЏLДU=С:ССС ССС 5W5e5l5c5o5m5e5 5t5o5 5t5h5e ССС 5A5r5c5a5d5e5! ССС ССС8ССС!ССС5B5o5m5b5e5r5 5M5a5nССС5 ССС5  5 ССС5 5 ССС5 5 ССС5 5 ССС5 5 ССС 5T5h5e5 5Z5o5  /  ?5 5M5a5g5i5c5 5S5h5o5w ССС5 5 ССС5 5 ССС5  5 ССС5 5 ССС5 5 ССС5 5 ССС$5  O5 $СС:С=СџERR: Bad #CHANGEon an invisible wall. bQx џџџџ:џџџџL=@Gem Color Dot #char 255 #cycle 3 #change blue gem red gem /i #change red gem green gem /i #change green gem yellow gem /i #change yellow gem cyan gem /i #change cyan gem purple gem /i #change purple gem white gem /i #change white gem blue gem /i #restart  џџџџ џџџџ%џџџџџџџџ\=@Sensor4 #set ok4 #die џџџџ]=9Arcade Ideas: $Gilgamesh Arcade Programming: $Greentryst m Ads/PreviewsЩџhRЩџh 5  5  5 5 5 j &  &  &  &  0  /  ; ; 4 4 ; ; ! 5?  5?- ; ; 6       .      5 ; ;   $4   ue  _џ†X<џgж‚X=аKjм‰Јџcн‚Јџjи…ЈаBjыеаNjй‰д;ЏГ&'ИЏГ!%21 2ЏВ#3@И<џџџџ!7џџџџs D>6#play ea+c Heaven only knows, so you won't soon. #end џџџџ<>@Sensor5 #set ok5 #die XMoviereviewsre Strange Stuffory JaЏLДUџ џ в Œ # ˆ ) n * e --- - - - , м $$9 $ oџERR: Bad #CHANGEon an invisible wall. ;bQx <џџџџ:лџџџџ4>@Narrator #cycle 7 /i/i/i/i/i Peace... /i/i/i/i/i Serenity... /i/i/i/i/i Everything is quiet... /i/i/i/i/i But then... /i/i/i #change cyan solid blue breakable /i #change blue breakable blue invisible /i #change green fake blue fake /i #send updater:blue HEY!!! /i/i/i/i/i Put that back!!! /i/i/i/i/i #change blue fake green fake /i/i/i #change blue invisible blue breakable /i/i/i #change blue breakable cyan solid #send updater:green /i/i/i That's better. /i/i/i/i/i/i/i Peace... /i/i/i/i/i Okay, that's enough! /i/i/i #cycle 1 #change lion red fake #change tiger red fake #change ruffian red fake #change head red fake #change segment red fake #end &џџџџ џџџџ џџџџ џџџџ џџџџ џџџџ џџџџ џџџџ џџџџ џџџџ :лџџџџ]>я@updater #end :blue #change green fake blue fake /i/i/i #change green fake blue fake /i/i/i #change green fake blue fake #end :green #change blue fake green fake /i/i/i #change blue fake green fake /i/i/i #change blue fake green fake #end <лџџџџ Щ=@Sensor6 #set ok6 #end Н Meet the Teame Strange Stuffory JaЏLДU= :   8   8   8   8   $$$$   $ $,   f$of    #f    #f    $$ #f$ $   #f    #f    #f    8   $$$$   8   8       8   $ $   $   : = џERR: Bad #CHANGEon an invisible wall. bQx  (џџџџГ:)UџџџџГ:3 )џџџџГ:яџџџџГ:яџџџџГ:#яџџџџГ:)яџџџџГ:#UџџџџГ:UџџџџГ:UџџџџГ: џџџџ?щ@Greentryst #end :touch #play cdedc Hello! I'm Greentryst, head programmer (well, ONLY programmer) of ZZT World. We hope to get some interesting games out soon for all you nice people. If you want to contribute anything or send us feedback, email me at the current email address: $АБВлgreentryst@earthlink.netлВБА And I'll take care of it. Hope you enjoy this and all coming stuff from us! #zap touch #end :touch I've got to do something about Phil...but I'll wait until issue 3. #end џџџџџџџџ 9?@Spot #end :touch Hi! My name is Spot! Try to beat Town of ZZT with a high score! If you do...um... ...uh...good for you! #end #џџџџ A?Ј@Phil #end :kenny OH MY GOD! THEY KILLED KENNY!!! #cycle 1 :runaround /rndp rndne #send Phil:runaround #end :touch OH MY GOD! THEY KILLED KENNY!!! #send Phil:runaround 5џџџџL?M@BadGuy #shoot e #cycle 1 /s /w/w/w/w/w/w/w/w/w/w/w/w/w/w/w/w/w/w/w/w/w #die 9џџџџP?r@Kenny #cycle 1 #end :shot #send Phil:kenny #lock /e #put w red fake #put n red fake #put s red fake #char 1 #end # ўџџџџfX?š@Phil's Paper #end :touch Phil would normally love to talk, but he's a bit too spazzed out right now...so I wouldn't bother him if I were you. $It looks like the paper might have some $plans for future games by Phil... лллллллллллллллБлллллллллБлллллллллллллллл л MББББdБББ БsББn.ББББББББ DБББББ л лллллллллБлллллБллллллллБлллллллБлллллБллл $Of course, he may not have entirely liked $his idea. #end 2 џџџџ q?Ч@Gilgamesh #end :touch Hi! I have started (with Greentryst) to make our first full-length game! Tell me how you like our arcade games! $Greentryst calls, "After all, he was the $one who came up with all of 'em* !" Darn straight! Send me any games you make and I'll review them for you. $Send him anything through Greentryst's $email address: $greentryst@earthlink.net *In this issue, that is. Greentryst threw together issue 1's "Stupid Maze". #end џџџџŽ?@Sensor7 #set ok7 #die џџџџ ?’$Meet The Group members! --Greentryst (dark blue): Programmer of The Group. Head of Disciplinary Task Force (justice in ZZT World). Comes up with mag layout himself--Gilgamesh does a lot of the other mental creation. ZZT World beta tester (of course). --Gilgamesh (light blue): The Group's Lord of Creativity. ZZT World beta tester (double duh). Suggests disciplinary actions to DTF Head. --Phil (Red Man Walking): Um...resident spaz. IRL, comic relief and an all around nice guy. --Spot (red person just kind of sitting there): The world's most interesting (what more can I say?) Welcome Wagon. Thinks Town of ZZT is pretty neat. *NEW STK--Solid Walls, Bothhy J..0ЏLДU ; 2 2*2N2E2W2 2S2T2K2-2S2o2l2i2d2 2W2a2l2s2,2 2B2o2t2h2 %p љ  p /B/l/a/c/k/ /o/n/ /B/./   /v       5X‰Š‹ŒŽˆ‡‚ƒ„…†€/</B/l/a/c/k/ /o/n/ /B/./   pyz{|}~xwqrstvupџљњћќ§ўјїёђѓєѕі№  /  Ÿ™š›œž˜—‘’“”•–    0  /)*+,-.('!"#$&% ЏЉЊЋЌ­ЎЈЇЁЂЃЄЅІ     1  ?9:;<=>871234650ПЙКЛМНОИЗБВГДЕЖА   2  OIJKLMNHGABCDFE@ЯЩЪЫЬЭЮШЧСТУФХЦР   3  _YZ[\]^XWQRSTVUPпйклмноизбвгдежа 4  oijklmnhgabcdfe`ящъыьэюшчстуфхцр     Laiep pб•б•б•б• %  C;[9џobject tainer. bQx п*NEW STK--Normal Walls, Bothy J..0ЏLДU ;2 2*2N2E2W2 2S2T2K2-2N2o2r2m2a2l2 2W2a2l2s2,2 2B2o2t2h2 %p pљ            5b‰Š‹ŒŽˆ‡‚ƒ„…†€/</B/l/a/c/k/ /o/n/ /B/./   pyz{|}~xwqrstvupџљњћќ§ўјїёђѓєѕі№  /  Ÿ™š›œž˜—‘’“”•–    0  /)*+,-.('!"#$&% ЏЉЊЋЌ­ЎЈЇЁЂЃЄЅІ     1  ?9:;<=>871234650ПЙКЛМНОИЗБВГДЕЖА   2  OIJKLMNHGABCDFE@ЯЩЪЫЬЭЮШЧСТУФХЦР   3  _YZ[\]^XWQRSTVUPпйклмноизбвгдежа 4  oijklmnhgabcdfe`ящъыьэюшчстуфхцр     Laie p %  C;[9џobject tainer. bQx Х*NEW STK--ObjectsdL KIT)egory J..0ЏLДU& 2 2*2N2E2W2 2S2T2K2-2O2b2j2e2c2t2s2  љ     $$ $ $ $ $ $$$$$$$$$$/</B/l/a/c/k/ /o/n/ /B/./  p  $$y$z${$|$}p$~$x$w$q$r$s$t$v$u$p /  $ $$$$$$$$$$$$$$$   0 $/$)$*$+$,$-$.$($'$!$"$#$$$&$%$     1 $?$9$:$;$<$=$>$8$7$1$2$3$4$6$50$0   2 $O$I$J$K$L$M$N$H$G$A$B$C$D$F$E$@  3  $_ $Y$Z$[$\$]$^$X$W$Q$R$S$T$V$U$P4 $o$i$j$k$l$m$n$h$g$a$b$c$d$f$e$`  `  Laine p %  C;[9џ_ tainer.…bQx џџџџ  џџџџ  џџџџ џџџџ  џџџџ  џџџџЅH џџџџЅH џџџџЅH џџџџ ЅH џџџџ ЅHџџџџ ЅHџџџџ‡:џџџџ{CџџџџІVџџџџІVџџџџІVџџџџЅHџџџџЅHџџџџЅHџџџџЅM џџџџйI"џџџџ{C$џџџџЌM&џџџџ{C(џџџџ{8*џџџџГ:,џџџџЕM.џџџџ ГL џџџџpІV џџџџ ІV џџџџІV џџџџ0ІV џџџџ@ІVџџџџPІVџџџџ`ІV џџџџpІV џџџџІV џџџџ ІV џџџџ0ІV џџџџ@ІVџџџџPІVџџџџ`ІV џџџџpІV џџџџІV џџџџ ІV џџџџ0ІV џџџџ@ІVџџџџP nLџџџџ`ЅH џџџџpЅH џџџџЅH џџџџ й9 џџџџ0ЅH џџџџ@ЅHџџџџPЅHџџџџ`ЅH џџџџpЅH џџџџЅH џџџџ ЅH џџџџ0ЅH џџџџ@ЅHџџџџPЅHџџџџ`ЅH џџџџpи5 џџџџЅH џџџџ ЅH џџџџ0ЅH џџџџ@ЅHџџџџPЅHџџџџ`ЅH џџџџpЅH џџџџЅH џџџџ ЅH џџџџ0ЅH џџџџ@ЅHџџџџPЅHџџџџ`ЅH џџџџpЅH џџџџЅH џџџџ ЅH џџџџ0ЅH џџџџ@ЅH џџџџPЅH џџџџ`ЅH" џџџџpЅH" џџџџЅH" џџџџ ЅH" џџџџ0ЅH" џџџџ@ nL"џџџџPЅH"џџџџ`ЅH$ џџџџpЅH$ џџџџЅH$ џџџџ ЅH$ џџџџ0ЅH$ џџџџ@ЅH$џџџџPЅH$џџџџ`ЅH& џџџџpЅH& џџџџЅH& џџџџ ЅH& џџџџ0ЅH& џџџџ@ЅH&џџџџPЅH&џџџџ`ЅH( џџџџpЅH( џџџџЅH( џџџџ ЅH( џџџџ0ЅH( џџџџ@ЅH(џџџџPЅH(џџџџ`ЅH* џџџџpЅH* џџџџЅH* џџџџ ЅH* џџџџ0ЅH* џџџџ@ЅH*џџџџPЅH*џџџџ`ЅH, џџџџpЅH, џџџџЅH, џџџџ ЅH, џџџџ0ЅH, џџџџ@ЅH,џџџџPЅH,џџџџ`ЅH. џџџџpЅH. џџџџK. џџџџ ЅH. џџџџ0ЅH. џџџџ@ЅH.џџџџPЅH.џџџџ` nL’*ARCADE: Bomber Mannge Stuffory JaЏLДU=:  *$[       $[ $A        $A       $[       $ $       $[   $A   $[            $- $[        $A $  $[    $:=џERR: Bad #CHANGEon an invisible wall. ŠbQx џџџџ4 џџџџ+  џџџџ! џџџџ џџџџ  џџџџџџџџџџџџ"џџџџ џџџџ% џџџџ"џџџџ#џџџџ$ џџџџ% џџџџ& џџџџ% џџџџ$ џџџџ#џџџџ"џџџџ!џџџџ џџџџџџџџџџџџџџџџџџџџџџџџ џџџџ џџџџ џџџџ џџџџ џџџџџџџџџџџџџџџџџџџџџџџџ џџџџ!џџџџџџџџ џџџџ џџџџ џџџџ џџџџ џџџџ џџџџ џџџџ џџџџ! џџџџ" џџџџ# џџџџ$ џџџџ# џџџџ" џџџџ! џџџџ џџџџ џџџџ џџџџ џџџџ џџџџ џџџџ+џџџџ1џџџџ7 џџџџ  џџџџ џџџџ  џџџџ  џџџџ* џџџџ+ џџџџ, џџџџ- џџџџ. џџџџ/ џџџџ0 џџџџ1 џџџџ2 џџџџ3 џџџџ4 џџџџ5 џџџџ6 џџџџ7 џџџџ8 џџџџ9 џџџџ: џџџџ џџџџ џџџџ џџџџ џџџџ џџџџ џџџџ џџџџ  џџџџ  џџџџ  џџџџ  џџџџ  џџџџ џџџџ џџџџ џџџџ џџџџ џџџџ џџџџ) џџџџ' џџџџ"џџџџџџџџ0џџџџџџџџ4 џџџџ)џџџџ%џџџџџџџџџџџџџџџџ1џџџџ/џџџџ5 џџџџ џџџџџџџџ џџџџ џџџџжK(@PoorFool #end :bombed #become red fake ! џџџџ иK(@PoorFool #end :bombed #become red fake џџџџлK(@PoorFool #end :bombed #become red fake 7џџџџ нK(@PoorFool #end :bombed #become red fake  џџџџрKš@Blue-On-RedIdiot #cycle 1 :random /rndp rndne #send:random #end :bombed #put n red fake #put s red fake #put e red fake #put w red fake #become red fake * џџџџ щKe@GMPlusMan #cycle 1 :random /rndp rndne #send:random #end :bombed #send GMPlus:die #become red slime :џџџџa?`@GMPlus #char 255 #end :die /i/i #change red slime red fake #change red breakable red fake #end џџџџіKe@GMPlusMan #cycle 1 :random /rndp rndne #send:random #end :bombed #send GMPlus:die #become red slime  џџџџќKe@GMPlusMan #cycle 1 :random /rndp rndne #send:random #end :bombed #send GMPlus:die #become red slime  џџџџ Le@GMPlusMan #cycle 1 :random /rndp rndne #send:random #end :bombed #send GMPlus:die #become red slime џџџџ Le@GMPlusMan #cycle 1 :random /rndp rndne #send:random #end :bombed #send GMPlus:die #become red slime 'џџџџ7?e@GMPlusMan #cycle 1 :random /rndp rndne #send:random #end :bombed #send GMPlus:die #become red slime 1џџџџ>?e@GMPlusMan #cycle 1 :random /rndp rndne #send:random #end :bombed #send GMPlus:die #become red slime 7џџџџD?š@Blue-On-RedIdiot #cycle 1 :random /rndp rndne #send:random #end :bombed #put n red fake #put s red fake #put e red fake #put w red fake #become red fake џџџџN?š@Blue-On-RedIdiot #cycle 1 :random /rndp rndne #send:random #end :bombed #put n red fake #put s red fake #put e red fake #put w red fake #become red fake џџџџ W?š@Blue-On-RedIdiot #cycle 1 :random /rndp rndne #send:random #end :bombed #put n red fake #put s red fake #put e red fake #put w red fake #become red fake џџџџL!Well, you'll have fun with THIS! F*ARCADE: The Zootrange Stuffory JaЏLДU=U:U* U) )  U) $$* U UU# U" U$$# U " U U--- - - - ,  $ ' U ' U- - , ,$$ ' U$ ' UU  U)    * $$$U  UU$  $  U     / U:=UџERR: Bad #CHANGEon an invisible wall. _bQx џџџџџџџџ џџџџџџџџџџџџЎAœ@Lion guy #end :touch ъ This a lion. It runs around a tad erratically, but steadily moving towards you. Like a ruffian, but calmer. #end 1џџџџ6џџџџ,џџџџЗAО@Tiger guy #end :touch у These are tigers. They move towards you, shooting bullets (or stars!) all the while. This is how ZZT coined the phrase "gun-toting tigers." #end џџџџ џџџџ џџџџ УAё@Bear guy #end :touch ™ These are bears. If you're close enough to them, they sense you and start coming towards you. If they run into a Breakable Wall, both the bear and the wall disappear (how do they do that?). #end 2 џџџџ1џџџџ, џџџџ вA@Ruffian guy #end :touch љјЅ_§р)›Е)сYрKI#)э+0 08Ь8хLlY871234650ПЙКЛМНОИЗБВГДЕЖА 2  OIJKLMNHGABCDFE@ЯЩЪЫЬЭЮШЧСТУФХЦР 3  _YZ[\]^XWQRSTVUPпйклмноизбвгдежа 4  oijklmnhgabcdfe`ящъыьэюшчстуфхцрџ џ h џobject tainer. bQx Ю Opening BoardentsИеU‹ьŽиh№jF ŒвƒвRPšђw$~   $~6w 7w 6w$~ $~6w 7w 6w$~ $~6w 7w w $ w$~ $~w$  w 7w 6w$~ $~6w 7w 6w$~ $~6w 7w 6w$~ $~6w 7w 6w$~ $~6w 7w 6w$~    $~wџETTEINDEXrENGINEMAKEFONTDIR2GETENHMETAFILEDESCRIPTIONђGINEGETCHARWIDTH3РымU‹ьŽи PRш‹N‹ђ і џџџџwи5! џџџџwи5!џџџџwи5џџџџwи5џџџџwи5!џџџџwи5!џџџџwи5џџџџwи5џџџџwи5!џџџџwи5! џџџџwи5 џџџџwи5џџџџwи5!џџџџwІ7!џџџџwи5џџџџwи5џџџџwи5!џџџџwи5* џџџџ ?C@Guy2 #cycle 1 #end :run /e/e/e/e/e/e/e/e/e/e/e/e/e/e/e/e/e/e #die  џџџџw?7@Guy1 #cycle 5 B: Uh...what does "nmiaow" mean? /i/i/i/i/i/i A: It is an acronym meaning...um... /i/i/i/i/i/i A: ...uh...good question. /i/i/i/i/i/i A: (HINT: Send me the meaning at Green's /i/i/i/i/i/i email address--he won't tell us himself.) #cycle 1 #send Guy2:run /w/w/w/w/w/w/w/w/w/w/w/w/w/w/w/w/w/w #die џџџџ м!*NEW STK--Doors, Passages, FloorsaЏLДU 3 3*3N3E3W3 3S3T3K3-3D3o3r3s3,3 3P3a3s3a3g3e3s3,3 3F3l3o3r3s3 ::::: 5D5o5r5s  * ; L ] no    0 @ P ` p  ( 8 H X h x   ' 7 G W g w  " 3 D U f w Ÿ Џ П Я п я џ5P5a5s5a5g5e5s                 ! " # $ %  & ' ( ) * + , - . /  1 2 3 4 5 6 7 8 9 : ; < = > ? 0 A B C D E F G H I J K L M N O @ Q R S T U V W X Y Z [ \ ] ^ _ P a b c d e f g h i j k l m n o ` q r s t u v w x y 5F5l5o5r5s 0@P`p z { | } ~  p: 5B5l5a5c5k, 5K5e5y5s@ Р 5N5o5t5e5-5 5T5h5e5y5 5t5a5k5e5 5a5n5d5 5g5i5v5e5 5255565&5 5D5o5r5s5 5g5e5m5s5,5 5a5n5d5 5s5h5o5w5 5w5i5e5r5d"5m5e5s5a5g5e5s5.: 5B5l5a5c5k5 5P5a5s5a5g5e5s5-    :::=џERR: Bad #CHANGEon an invisible wall. t bQx  "џџџџ "џџџџ "џџџџ "џџџџ "џџџџ "џџџџ "џџџџ "џџџџ "џџџџ "џџџџ "џџџџ "џџџџ "џџџџ "џџџџ "џџџџ "џџџџ "џџџџ "џџџџ "џџџџ "џџџџ "џџџџ "џџџџ "џџџџ "џџџџ "џџџџ "џџџџ "џџџџ "џџџџ "џџџџ "џџџџ "џџџџ "џџџџ" "џџџџ" "џџџџ" "џџџџ" "џџџџ$ "џџџџ$ "џџџџ$ "џџџџ$ "џџџџ& "џџџџ& "џџџџ& "џџџџ& "џџџџ( "џџџџ( "џџџџ( "џџџџ( "џџџџ* "џџџџ* "џџџџ* "џџџџ* "џџџџ, "џџџџ, "џџџџ, "џџџџ, "џџџџ. "џџџџ. "џџџџ. "џџџџ. "џџџџ0 "џџџџ0 "џџџџ0 "џџџџ0 "џџџџ2 "џџџџ2 "џџџџ2 "џџџџ2 "џџџџ4 "џџџџ4 "џџџџ4 "џџџџ4 "џџџџ6 "џџџџ6 "џџџџ6 "џџџџ6 "џџџџ8 "џџџџ8 "џџџџ8 "џџџџ8 "џџџџ: "џџџџ: "џџџџ: "џџџџ: "џџџџџџџџ"џџџџ!џџџџ$"џџџџ "џџџџ "џџџџ. "џџџџ0 "џџџџ" "џџџџ "џџџџ "џџџџ$ "џџџџ2 "џџџџ2"џџџџ4"џџџџ4 "џџџџ& "џџџџ "џџџџ "џџџџ( "џџџџ6 "џџџџ6"џџџџ8"џџџџ8 "џџџџ* "џџџџ "џџџџ "џџџџ, "џџџџ: "џџџџ:"џџџџ0"џџџџ."џџџџExit STK--Doors, Passages, FloorsaЏLДU= :   8     6       4         2         0         .         5E5x5i5t5 5T5e5s5t5e5r         $$          .                  .         .         .         .         5B5a5c5k5 5t5o5 5M5a5g#           +         0         2        4       6     8   : = џERR: Bad #CHANGEon an invisible wall.  bQx  џџџџ, џџџџЉ<№@Tester #end :touch #if ok1 then check2 #send Tester:badboy #end :check2 #if ok2 then check3 #send Tester:badboy #end :check3 #if ok3 then check4 #send Tester:badboy #end :check4 #if ok4 then check5 #send Tester:badboy #end :check5 #if ok5 then check6 #send Tester:badboy #end :check6 #if ok6 then check7 #send Tester:badboy #end :check7 #if ok7 then goodboy #send Tester:badboy #end :goodboy Good, good! You've been through the whole mag! Would you like to exit now? !yes;Yes !no;No #end :yes #endgame #end :no #end :badboy Hey, you haven't been through the whole mag...I can tell. And this isn't a random reply--there are sensors in every room! ARE YOU SURE YOU WANT TO EXIT WITHOUT GOING THROUGH THE WHOLE MAG? !yes;Yes !no1;No #end :no1 Good. #end